First of all, I’d like to welcome you all to the new home of the Backlog Blog. My good friend Gideon and I plan to bring all sorts of content to you in the near future, so stay tuned!
Remember Me takes place in Neo-Paris in the year 2084, in a world where memories are digitized and sold by a corporation called Memorize. The main protagonist is a woman named Nilin, a memory hunter who has her own memory erased. With the help of a mysterious man named Edge, Nilin embarks on a quest to remember her past.
While the game fails to reach me story-wise and combat-wise, it’s visually stunning. It’s one of the prettiest games I’ve ever played. There’s just something special about the beautiful grittiness and neon lights of the slums below mixed with the architecture of the high life above. It totally works. While it’s certainly a different kind of game, Remember Me has many atmospherical moments that take me back to the original BioShock. This is noticed especially when it comes to the detailed lighting and shading effects. It’s a shame this game isn’t on PlayStation 4, because it’s just one of those games that has endless screenshot opportunities. Maybe one day it will be ported over.
Remember me consists of an Uncharted style plarformer mixed with a button masher. The combat consists of two attack buttons, a dodge button, a spammer gun, and a special attack. There are four available combos that can be customized with pressens. The four pressen categories are Cooldown, Power, Regen, and Chain. Cooldown allows for faster SS Pressen wait times. Power adds more damage to your combo. Regen gives you health back. Chain allows for customized combos to be better chained together. The further pressens are entered into the combo, the more powerful they are. It’s very light and free-flowing; mostly reminiscent of the Arkham games. The one issue I have with the combat is that it seems like it takes forever just to defeat a simple enemy, even with 8-hit combos memorized.
I played the game on Memory Hunter (Hard) to get it out of the way first and clean-up on lower difficulty settings for the Platinum. Some of the battles on Memory Hunter are very, very frustrating. When you’re facing several enemies at once, it can be quite overwhelming. For the most part, the combat system is very fast-paced. Jump in, throw a quick combo, dodge before you’re hit, rinse & repeat. The boss battles differ, at least a little bit. It’s strange how fast the combat is, but how long it actually takes to defeat enemies. Several enemies take multiple 8-hit combos before they go down. Do the math; you’re literally pressing square and triangle 16-24 times for each enemy. It’s needless to say, but the combat gets old rather quickly.
Remember Me includes a feature called a Remembrane, which are clues hidden within memories that Nilin uses to get past certain sections. There are also four memory remixes within the game. These memory remixes allow for Nilin to hack into a specific target’s Sensen, enabling certain memories to be altered depending on the options chosen in the remix. There are several different results in these memory remixes, but there’s only one solution; and it’s almost always the death of a loved one.
There are a few different collectables to pick up during the game. Mnesist guides are articles on Neo-Paris. Sat patches allow for another health block after sets of 5 are collected. Focus boost allows for an additional block of focus for the SS Pressen attacks. Scaramechs can also be picked up, which are parasitic computer bugs.
There are a few things I can’t stand about this game. For starters, Remember Me is a game that wasn’t made to have a hard mode. Because of how the combat is, every battle in the game has the potential to end up being a losing one. I also hate how cutscenes are unskippable. And then, of course, is the music. It’s probably one of the worst video game soundtracks ever made. For the majority of the game, you’ll hear a female voice sing “oohs” and “ahhs”. The problem being that the people in charge of the sound department have mixed and messed with it so much, that the female voice sounds as if it were coming from a ghost. A singing ghost. It’s awful. I recommend putting subtitles on and listening to literally anything else.
Remember Me is another one of those “critically panned, mixed reviews” kind of games. The biggest problem with this game is that it came out at the wrong time. It was released just last year, a few months earlier than the new console debuts. Although, it’s not nearly as bad as Beyond : Two Souls, which released a mere month and and seven days before the PlayStation 4 released in North America. What a risky time for developers to release their product. Essentially, they’re releasing the game on a prayer that there will still be a large enough last-gen base to support their decision. The positives for these late release last-gen games are that they’re pushed to the limit. They looked next-gen (at least for a little while, until next-gen really started to shine). They looked better than or compared to many early next-gen titles. Grand Theft Auto V on PlayStation 3 and Xbox 360 is a perfect example of this. Still; I don’t understand why the companies behind Beyond and Remember Me wouldn’t just wait and release the games on next-gen platforms (or both). This would also allow time for more work on the games to make sure they were perfect. I understand why Grand Theft Auto released when it did; that has a large enough fanbase to sustain a console generation change. I honestly don’t think many kept their older consoles around just to play Beyond and Remember Me. Do I think they would have sold better on next-gen consoles? Probably. However, would they have been reviewed better? Probably not. Anyway, as much as I’d like a PS4 port of Remember Me, it appears that Dontnod currently have no plans to release it, and they’re hard at work on their next game Life Is Strange.