Rogue Legacy : Or (You Don’t Win, You Just Do A Little Better Each Time)

Rogue Legacy

Rogue Legacy is a challenging 2D roguelike platformer with some RPG elelments thrown in as well. This little indie packs a punch. The game takes place in a castle that is procedurally generated, meaning the castle’s layout is different each time its entered. Rogue Legacy is on multiple systems, but I played it mostly on the PlayStation Vita, and a little on the PlayStation 4 as well.

The castle has four different areas, with each area being more difficult than the last. Each area has its own set of enemies, bosses, and mini-bosses, and then there’s two stages of a final boss. The goal of Rogue Legacy is to earn as much money as possible, while going as far as possible.

Rogue Legacy is all about patience. It takes time to upgrade your character’s stats, armor, and skills. Just keep earning enough coins to put into stat slots each time. As you progress, more and more stat slots will open up. As more stats open up, so do more character classes.

The greatest thing about Rogue Legacy is the extremely detailed ancestry platform. When you die, you are succeeded by your heir. This means your traits (your abilities, or disabilities) have the potential of carrying over into current and future generations. Here are some of my favorite traits : I.B.S. (your character randomly farts), ADHD (you move 30% faster), C.I.P. (insensitivity to pain), and Endomorph (you can’t be knocked back), and Gigantism. There’s all sorts of interesting and annoying traits to check out. Eventually, I found some traits that worked for me, so I tried to stick to them. Preferred traits tend to occur more often in the family tree.

I started Rogue Legacy when it arrived as a free PlayStation Plus game. That was back in February. Ever since then, I’ve been putting time into Rogue Legacy whenever I wasn’t playing anything else. A little Rogue Legacy here, a little Rogue Legacy there. Every time I played, I was inching myself closer and closer to victory. I’ve beaten the game, but then there’s the remix bosses and “New Game +” which is a completely different monster altogether. These are far too challenging for me right now, so I’m happy enough with just beating the game once. However, Rogue Legacy remains to be the sort of game that I can pick up and play whenever I’m feeling up for it. I can honestly say there aren’t that many games that I’ve come across that are like that.


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