Mirror’s Edge tells the story of a group of runners who act as couriers. The story is told from the prospective of one of the runners named Faith. Faith and her sister are framed for murder when a family friend is killed.
Mirror’s Edge plays as a first-person parkour game. Essentially, it’s Dying Light without the zombies. The controls feel just as “right” as they did in Dying Light too, albeit a bit dated seeing as this was made in 2007.
The game starts with a neat tutorial that showed me everything I needed to know. Not all of the challengers are simple; some require precision. Ledges that are higher up need a combination of a wall-jump, 180 turn, followed by another jump.
The cutscenes shown in-between missions are done in an animated style. I actually haven’t seen Faith as she’s depicted on the cover. Faith isn’t actually shown this way until the very end of the game, which I thought was odd. The game went to such lengths to create a rendered model for the game, and then they totally abandon it for an animation. Odd, to say the least. Perhaps it’s just me, but I really dig Faith’s look. I guess that means I like Asian chicks, tattoos, and bob hairstyles. Who am I kidding? I LOVE Asian chicks, tattoos, and bob hairstyles! I’m a sucker for a bob.
My main gripe with the game is that there’s a blurred line between non-confrontation and combat. The game almost forces you to run away from threats, and then decides to give these threats guns. It’s almost impossible to finish parts of this game without killing enemies, and then using their guns to kill other enemies. I couldn’t play this game any other way. I had to take out the people shooting me in order to figure out where the hell I was supposed to go.
In the end, I didn’t really enjoy Mirror’s Edge as much as I thought I would. It was just okay to me. Decent. However, I am interested in checking out the sequel, which I hope will be much, much better.